Config Campal, Macro Campal na resposta abaixo.
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Config Campal, Macro Campal na resposta abaixo.
bindIp
# For an overview of all servertypes please go to the following URL:
# [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
serverType 21
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe
# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword vuswozef
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 0
route_escape_randomWalk 0
route_escape_shout 0
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
price
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
npcTimeResponse
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
serverEncoding Western
master Brazil - bRO: Thor
server 0
username juniorforje
password kratosdankpdm
char 3
sex
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
macro_orphans terminate
paddedPackets 0
paddedPackets_attackID 0x72
paddedPackets_skillUseID 0xF5
##### Battle Grounds Config #####
Battle_Map tierra3
Battle_AI 1
Battle_Random 1
#################################
gameGuard 2
# For an overview of all servertypes please go to the following URL:
# [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
serverType 21
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe
# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword vuswozef
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 0
route_escape_randomWalk 0
route_escape_shout 0
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
price
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
npcTimeResponse
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
serverEncoding Western
master Brazil - bRO: Thor
server 0
username juniorforje
password kratosdankpdm
char 3
sex
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
macro_orphans terminate
paddedPackets 0
paddedPackets_attackID 0x72
paddedPackets_skillUseID 0xF5
##### Battle Grounds Config #####
Battle_Map tierra3
Battle_AI 1
Battle_Random 1
#################################
gameGuard 2
Última edição por Jr.Dank em Sáb Out 23 2010, 17:50, editado 2 vez(es)
Macro Campal
#-----------------------------------------------------------------
#----------- Battle Grounds Macro (v1.1) by noobotter ------------
#-----------------------------------------------------------------
# v1.1: Tierra Maps
#
# Features: AI choice
# Custom AFK *NEW*
# Random Map
# Battle PK *REMOVED*
# Notes:
# The error in SpawnPub automacro is normal.
# This is to spam the chat room incase the room is full.
# Save and setup your Bot in Aldebaran Town
macro CustomIdleAI {
# Modify the following to personalize your custom AFK AI.
$useCustomIdleAI = No
$customX = x
$customY = y
$customPub = @random ("Custom1","Custom2","Custom3","Custom4","Custom5")
##################################################################################
if ($useCustomIdleAI == Yes) goto CustomTrigger
if ($useCustomIdleAI == No) goto DefaultTrigger
:CustomTrigger
do move $customX $customY
do chat create "$customPub"
stop
:DefaultTrigger
call DefaultIdleAI
stop
}
automacro Maroll {
location aldebaran
exclusive 1
run-once 1
call {
do move 151 110
do talknpc 146 109 c c r0 n
release Maroll
}
}
automacro GoHome {
location not aldebaran
location not bat_room
location not bat_a01
location not bat_a02
location not bat_b01
location not bat_b02
exclusive 1
run-once 1
call {
do move aldebaran
release GoHome
}
}
automacro BGroomEntry {
location bat_room
exclusive 1
priority 1
run-once 0
call {
$randomMap = @eval($::config{Battle_Random})
if ($randomMap == 0) goto ContBGRoom
if ($randomMap == 1) goto RandomMapTierra
if ($randomMap == F) goto RandomMapFlavius
:RandomMapTierra
$RandomMapChoice = @random ("tierra1","tierra2","tierra3","tierra4")
do conf Battle_Map $RandomMapChoice
goto ContBGRoom
:RandomMapFlavius
$RandomMapChoice = @random ("flavius1","flavius2","flavius3","flavius4")
do conf Battle_Map $RandomMapChoice
goto ContBGRoom
:ContBGRoom
call CharPos
}
}
automacro TalkNPC1 {
location bat_room 124 175 135 168
exclusive 1
run-once 0
call TalkBGnpc
}
automacro TalkNPC2 {
location bat_room 140 175 151 167
exclusive 1
run-once 0
call TalkBGnpc
}
automacro TalkNPC3 {
location bat_room 124 131 135 124
exclusive 1
run-once 0
call TalkBGnpc
}
automacro TalkNPC4 {
location bat_room 148 132 151 125
exclusive 1
run-once 0
call TalkBGnpc
}
automacro SpawnPubT1 {
location bat_room 57 223
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubT2 {
location bat_room 114 223
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubT3 {
location bat_room 57 207
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubT4 {
location bat_room 114 207
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubF1 {
location bat_room 85 223
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubF2 {
location bat_room 141 224
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubF3 {
location bat_room 85 207
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubF4 {
location bat_room 141 207
exclusive 1
run-once 0
call EnterPub
}
automacro tierraEntry1 {
location bat_a01
exclusive 1
run-once 0
priority 1
call TierraAI
}
automacro tierraEntry2 {
location bat_a02
exclusive 1
run-once 0
priority 1
call TierraAI
}
automacro tierraAtkStone1 {
location bat_a01 170 349 175 343
exclusive 1
run-once 0
call {
do a 0
stop
}
}
automacro tierraAtkStone2 {
location bat_a01 161 55 166 44
exclusive 1
run-once 0
call {
do a 0
stop
}
}
automacro tierraAtkStone3 {
location bat_a02 170 349 175 343
exclusive 1
run-once 0
call {
do a 0
stop
}
}
automacro tierraAtkStone4 {
location bat_a02 161 55 166 44
exclusive 1
run-once 0
call {
do a 0
stop
}
}
automacro TierraExit1 {
location bat_a01 50 374
exclusive 1
run-once 0
call GetBadge
}
automacro TierraExit2 {
location bat_a01 43 17
exclusive 1
run-once 0
call GetBadge
}
automacro TierraExit3 {
location bat_a02 50 374
exclusive 1
run-once 0
call GetBadge
}
automacro TierraExit4 {
location bat_a02 43 17
exclusive 1
run-once 0
call GetBadge
}
#noobotter@yahoo.com
macro CharPos {
$Map = @eval($::config{Battle_Map})
if ($Map == tierra1) goto Pos1
if ($Map == tierra2) goto Pos2
if ($Map == tierra3) goto Pos3
if ($Map == tierra4) goto Pos4
if ($Map == flavius1) goto Pos1
if ($Map == flavius2) goto Pos2
if ($Map == flavius3) goto Pos3
if ($Map == flavius4) goto Pos4
:Pos1
$randomX1 = @random ("124","125","132","133")
$randomY1 = @random ("171","172","173","174")
do move $randomX1 $randomY1
goto endCharPos
:Pos2
$randomX2 = @random ("140","141","148","149")
$randomY2 = @random ("171","172","173","174")
do move $randomX2 $randomY2
goto endCharPos
:Pos3
$randomX3 = @random ("124","125","132","133")
$randomY3 = @random ("125","126","127","128")
do move $randomX3 $randomY3
goto endCharPos
:Pos4
$randomX4 = @random ("140","141","148","149")
$randomY4 = @random ("125","126","127","128")
do move $randomX4 $randomY4
goto endCharPos
:endCharPos
stop
}
macro TalkBGnpc {
$Map = @eval($::config{Battle_Map})
if ($Map == tierra1) goto NPC1
if ($Map == tierra2) goto NPC2
if ($Map == tierra3) goto NPC3
if ($Map == tierra4) goto NPC4
if ($Map == flavius1) goto NPC5
if ($Map == flavius2) goto NPC6
if ($Map == flavius3) goto NPC7
if ($Map == flavius4) goto NPC8
:NPC1
do talknpc 124 178 c r0 n
stop
:NPC2
do talknpc 140 178 c r0 n
stop
:NPC3
do talknpc 125 121 c r0 n
stop
:NPC4
do talknpc 140 121 c r0 n
stop
:NPC5
do talknpc 133 178 c r0 n
stop
:NPC6
do talknpc 148 178 c r0 n
stop
:NPC7
do talknpc 133 121 c r0 n
stop
:NPC8
do talknpc 148 121 c r0 n
stop
}
macro TierraAI {
$AI = @eval($::config{Battle_AI})
if ($AI == 0) goto AI1
if ($AI == 1) goto AI2
:AI1
call CustomIdleAI
stop
:AI2
$Map = @eval($::config{Battle_Map})
if ($Map == tierra1) goto AI11
if ($Map == tierra2) goto AI11
if ($Map == tierra3) goto AI22
if ($Map == tierra4) goto AI22
:AI11
do move 162 49
goto EndAI2
:AI22
do move 171 345
goto EndAI2
:EndAI2
stop
}
macro DefaultIdleAI {
$Map = @eval($::config{Battle_Map})
if ($Map == tierra1) goto Pub1
if ($Map == tierra2) goto Pub1
if ($Map == tierra3) goto Pub2
if ($Map == tierra4) goto Pub2
:Pub1
$PubX1 = @random ("351","352","353","354","355")
$PubY1 = @random ("350","351")
do move $PubX1 $PubY1
goto EndPub
:Pub2
$PubX2 = @random ("352","353","354","355","356")
$PubY2 = @random ("47","48")
do move $PubX2 $PubY2
goto EndPub
:EndPub
$randomPub = @random ("Be Right Back","Away From Keyboard","Eating","Taking a
Bath","Sleeping")
do chat create "$randomPub"
stop
}
#noobotter@yahoo.com
macro EnterPub {
do chat join 0
pause 1
stop
}
macro GetBadge {
do talk 2
stop
}
#----------- Battle Grounds Macro (v1.1) by noobotter ------------
#-----------------------------------------------------------------
# v1.1: Tierra Maps
#
# Features: AI choice
# Custom AFK *NEW*
# Random Map
# Battle PK *REMOVED*
# Notes:
# The error in SpawnPub automacro is normal.
# This is to spam the chat room incase the room is full.
# Save and setup your Bot in Aldebaran Town
macro CustomIdleAI {
# Modify the following to personalize your custom AFK AI.
$useCustomIdleAI = No
$customX = x
$customY = y
$customPub = @random ("Custom1","Custom2","Custom3","Custom4","Custom5")
##################################################################################
if ($useCustomIdleAI == Yes) goto CustomTrigger
if ($useCustomIdleAI == No) goto DefaultTrigger
:CustomTrigger
do move $customX $customY
do chat create "$customPub"
stop
:DefaultTrigger
call DefaultIdleAI
stop
}
automacro Maroll {
location aldebaran
exclusive 1
run-once 1
call {
do move 151 110
do talknpc 146 109 c c r0 n
release Maroll
}
}
automacro GoHome {
location not aldebaran
location not bat_room
location not bat_a01
location not bat_a02
location not bat_b01
location not bat_b02
exclusive 1
run-once 1
call {
do move aldebaran
release GoHome
}
}
automacro BGroomEntry {
location bat_room
exclusive 1
priority 1
run-once 0
call {
$randomMap = @eval($::config{Battle_Random})
if ($randomMap == 0) goto ContBGRoom
if ($randomMap == 1) goto RandomMapTierra
if ($randomMap == F) goto RandomMapFlavius
:RandomMapTierra
$RandomMapChoice = @random ("tierra1","tierra2","tierra3","tierra4")
do conf Battle_Map $RandomMapChoice
goto ContBGRoom
:RandomMapFlavius
$RandomMapChoice = @random ("flavius1","flavius2","flavius3","flavius4")
do conf Battle_Map $RandomMapChoice
goto ContBGRoom
:ContBGRoom
call CharPos
}
}
automacro TalkNPC1 {
location bat_room 124 175 135 168
exclusive 1
run-once 0
call TalkBGnpc
}
automacro TalkNPC2 {
location bat_room 140 175 151 167
exclusive 1
run-once 0
call TalkBGnpc
}
automacro TalkNPC3 {
location bat_room 124 131 135 124
exclusive 1
run-once 0
call TalkBGnpc
}
automacro TalkNPC4 {
location bat_room 148 132 151 125
exclusive 1
run-once 0
call TalkBGnpc
}
automacro SpawnPubT1 {
location bat_room 57 223
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubT2 {
location bat_room 114 223
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubT3 {
location bat_room 57 207
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubT4 {
location bat_room 114 207
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubF1 {
location bat_room 85 223
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubF2 {
location bat_room 141 224
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubF3 {
location bat_room 85 207
exclusive 1
run-once 0
call EnterPub
}
automacro SpawnPubF4 {
location bat_room 141 207
exclusive 1
run-once 0
call EnterPub
}
automacro tierraEntry1 {
location bat_a01
exclusive 1
run-once 0
priority 1
call TierraAI
}
automacro tierraEntry2 {
location bat_a02
exclusive 1
run-once 0
priority 1
call TierraAI
}
automacro tierraAtkStone1 {
location bat_a01 170 349 175 343
exclusive 1
run-once 0
call {
do a 0
stop
}
}
automacro tierraAtkStone2 {
location bat_a01 161 55 166 44
exclusive 1
run-once 0
call {
do a 0
stop
}
}
automacro tierraAtkStone3 {
location bat_a02 170 349 175 343
exclusive 1
run-once 0
call {
do a 0
stop
}
}
automacro tierraAtkStone4 {
location bat_a02 161 55 166 44
exclusive 1
run-once 0
call {
do a 0
stop
}
}
automacro TierraExit1 {
location bat_a01 50 374
exclusive 1
run-once 0
call GetBadge
}
automacro TierraExit2 {
location bat_a01 43 17
exclusive 1
run-once 0
call GetBadge
}
automacro TierraExit3 {
location bat_a02 50 374
exclusive 1
run-once 0
call GetBadge
}
automacro TierraExit4 {
location bat_a02 43 17
exclusive 1
run-once 0
call GetBadge
}
#noobotter@yahoo.com
macro CharPos {
$Map = @eval($::config{Battle_Map})
if ($Map == tierra1) goto Pos1
if ($Map == tierra2) goto Pos2
if ($Map == tierra3) goto Pos3
if ($Map == tierra4) goto Pos4
if ($Map == flavius1) goto Pos1
if ($Map == flavius2) goto Pos2
if ($Map == flavius3) goto Pos3
if ($Map == flavius4) goto Pos4
:Pos1
$randomX1 = @random ("124","125","132","133")
$randomY1 = @random ("171","172","173","174")
do move $randomX1 $randomY1
goto endCharPos
:Pos2
$randomX2 = @random ("140","141","148","149")
$randomY2 = @random ("171","172","173","174")
do move $randomX2 $randomY2
goto endCharPos
:Pos3
$randomX3 = @random ("124","125","132","133")
$randomY3 = @random ("125","126","127","128")
do move $randomX3 $randomY3
goto endCharPos
:Pos4
$randomX4 = @random ("140","141","148","149")
$randomY4 = @random ("125","126","127","128")
do move $randomX4 $randomY4
goto endCharPos
:endCharPos
stop
}
macro TalkBGnpc {
$Map = @eval($::config{Battle_Map})
if ($Map == tierra1) goto NPC1
if ($Map == tierra2) goto NPC2
if ($Map == tierra3) goto NPC3
if ($Map == tierra4) goto NPC4
if ($Map == flavius1) goto NPC5
if ($Map == flavius2) goto NPC6
if ($Map == flavius3) goto NPC7
if ($Map == flavius4) goto NPC8
:NPC1
do talknpc 124 178 c r0 n
stop
:NPC2
do talknpc 140 178 c r0 n
stop
:NPC3
do talknpc 125 121 c r0 n
stop
:NPC4
do talknpc 140 121 c r0 n
stop
:NPC5
do talknpc 133 178 c r0 n
stop
:NPC6
do talknpc 148 178 c r0 n
stop
:NPC7
do talknpc 133 121 c r0 n
stop
:NPC8
do talknpc 148 121 c r0 n
stop
}
macro TierraAI {
$AI = @eval($::config{Battle_AI})
if ($AI == 0) goto AI1
if ($AI == 1) goto AI2
:AI1
call CustomIdleAI
stop
:AI2
$Map = @eval($::config{Battle_Map})
if ($Map == tierra1) goto AI11
if ($Map == tierra2) goto AI11
if ($Map == tierra3) goto AI22
if ($Map == tierra4) goto AI22
:AI11
do move 162 49
goto EndAI2
:AI22
do move 171 345
goto EndAI2
:EndAI2
stop
}
macro DefaultIdleAI {
$Map = @eval($::config{Battle_Map})
if ($Map == tierra1) goto Pub1
if ($Map == tierra2) goto Pub1
if ($Map == tierra3) goto Pub2
if ($Map == tierra4) goto Pub2
:Pub1
$PubX1 = @random ("351","352","353","354","355")
$PubY1 = @random ("350","351")
do move $PubX1 $PubY1
goto EndPub
:Pub2
$PubX2 = @random ("352","353","354","355","356")
$PubY2 = @random ("47","48")
do move $PubX2 $PubY2
goto EndPub
:EndPub
$randomPub = @random ("Be Right Back","Away From Keyboard","Eating","Taking a
Bath","Sleeping")
do chat create "$randomPub"
stop
}
#noobotter@yahoo.com
macro EnterPub {
do chat join 0
pause 1
stop
}
macro GetBadge {
do talk 2
stop
}
Re: Config Campal, Macro Campal na resposta abaixo.
lembrando que essa macro/config é exclusivamente para o desfiladeiro pois na flavius ele nao pega o emblema quando termina
ja estou fazedno testes pra resolver esse problema
ja estou fazedno testes pra resolver esse problema
Convidad- Convidado
Re: Config Campal, Macro Campal na resposta abaixo.
Se consegui uma Flavius vai se massa...
se consequi uma KVM vai garanti uma anti congelante ja XD
se consequi uma KVM vai garanti uma anti congelante ja XD
Convidad- Convidado
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