Config de Sumo.
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Config de Sumo.
Ja foi apagada a config, a config que vale é aque eu postei em baixo.
Convidad- Convidado
Resposta
o lockMap (Mapa aonde ele e seu mestre vao estar), é inutil pois o bot seg o mestre em qualquer mapa, e sem contar o kayre putz ele anula o assumpio, vou postar um melhor.a mais uma observação, auto atak 1 nuam rola.
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 1
avoidGM_near_inTown 1
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 1
followTarget ( Nome do mestre aqui)
followEmotion 0
followEmotion_distance 6
followFaceDirection 0
followDistanceMax 6
followDistanceMin 4
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 0
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 2500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget
teleportAuto_useItemForRespawn
dealAuto 2
dealAuto_names
partyAuto 2
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
intervalMapDrt 1
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
useSelf_skill Heal {
lvl 10
hp < 80%
sp > 50
notWhileSitting 1
disabled 0
}
useSelf_skill Blessing {
lvl 10
sp > 64
whenStatusInactive Blessing
notWhileSitting 1
notInTown 1
timeout 120
disabled 0
}
useSelf_skill Increase Agi {
lvl 10
sp > 20
whenStatusInactive Inc Agi
notWhileSitting 1
notInTown 1
timeout 120
disabled 0
}
useSelf_skill Magnificat {
lvl 5
sp > 45
whenStatusInactive Magnificat
notWhileSitting 1
timeout 3
disabled 0
}
useSelf_skill Gloria {
lvl 5
sp > 20
whenStatusInactive Gloria
notWhileSitting 1
timeout 60
disabled 0
}
useSelf_skill Angelus {
lvl 3
sp > 26
whenStatusInactive Angelus
notWhileSitting 1
timeout 90
disabled 0
}
useSelf_skill Assumptio {
lvl 5
sp > 30
whenStatusInactive Assumptio
notWhileSitting 1
notInTown 1
timeout 60
disabled 0
}
useSelf_skill {
lvl 7
sp > 20
whenStatusInactive
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
disabled 0
}
useSelf_skill {
lvl 1
whenNotGround Pneuma
defendMonsters Raydric Archer,Bloody Knight,Orc Archers
disabled 0
}
#---------------------------skills para o party(grupo)-------------------
partySkill Resurrection {
lvl 4
sp > 40
notWhileSitting 1
target
target_hp < 1
target_timeout 1
}
attackSkillSlot Lex Aeterna {
lvl 1
dist 8
sp > 10%
whenFollowing 1
timeout 7
}
partySkill Heal {
lvl 10
sp > 50
notWhileSitting 1
target
target_hp < 90%
}
partySkill Blessing {
lvl 10
sp > 64
notWhileSitting 1
notInTown 1
target
target_whenStatusInactive Blessing
target_timeout 100
}
partySkill Increase Agi {
lvl 10
sp > 20
notWhileSitting 1
notInTown 1
target
target_whenStatusInactive Inc Agi
target_timeout 100
}
partySkill Assumptio {
lvl 5
sp > 30
notWhileSitting 1
notInTown 1
disabled 0
target
target_whenStatusInactive Assumptio
target_timeout 120
}
partySkill Impositio Manus {
lvl 5
sp > 30
stopWhenHit 1
notWhileSitting 1
target
target_whenStatusInactive Impostio
target_timeout 30
}
partySkill {
lvl 4
sp > 25
notWhileSitting 1
notInTown 1
target
target_whenStatusInactive Kyrie Guard
target_timeout
}
partySkill {
lvl 3
sp > 20
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
disabled 0
target
target_whenStatusInactive Suffragium
target_timeout 10
}
partySkill {
lvl 1
sp > 20
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
target
target_whenNotGround Pneuma
target_defendMonsters Raydric Archer,Bloody Knight,Orc Archers
}
# This will work if target_whenStatusActive is Cursed, Silenced, Blinded or Chaos.
partySkill Cure {
lvl 1
sp > 20
timeout
target
target_whenStatusActive Poisoned
}
useSelf_skill auto Guard {
lvl 5
sp > 20%
whenStatusInactive auto Guard
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 240
disabled 0
}
useSelf_skill Reflect Shield {
lvl 5
sp > 60
whenStatusInactive Reflect Shield
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 240
disabled 0
}
attackSkillSlot {
lvl 10
dist 1.5
hp
sp > 20
onAction
aggressives 5
monsters
maxUses 0
stopWhenHit 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion,red herb,orange potion,yellow herb,White herb,novice potion {
hp <= 60%
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Awakening Potion {
hp
sp
onAction
whenStatusActive
whenStatusInactive Awakening Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item {
hp <=
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
minAmount 1
maxAmount 3
}
buyAuto {
npc
standpoint
distance 5
minAmount 5
maxAmount 50
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc ayothaya 212 169
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password 31313131
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
serverEncoding Western
macro_orphans terminate
Bem isso ai deve resolver ate procima.
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 1
avoidGM_near_inTown 1
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 1
followTarget ( Nome do mestre aqui)
followEmotion 0
followEmotion_distance 6
followFaceDirection 0
followDistanceMax 6
followDistanceMin 4
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_unknownMap 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 0
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 2500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_lostTarget
teleportAuto_useItemForRespawn
dealAuto 2
dealAuto_names
partyAuto 2
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
intervalMapDrt 1
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
removeActorWithDistance
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
useSelf_skill Heal {
lvl 10
hp < 80%
sp > 50
notWhileSitting 1
disabled 0
}
useSelf_skill Blessing {
lvl 10
sp > 64
whenStatusInactive Blessing
notWhileSitting 1
notInTown 1
timeout 120
disabled 0
}
useSelf_skill Increase Agi {
lvl 10
sp > 20
whenStatusInactive Inc Agi
notWhileSitting 1
notInTown 1
timeout 120
disabled 0
}
useSelf_skill Magnificat {
lvl 5
sp > 45
whenStatusInactive Magnificat
notWhileSitting 1
timeout 3
disabled 0
}
useSelf_skill Gloria {
lvl 5
sp > 20
whenStatusInactive Gloria
notWhileSitting 1
timeout 60
disabled 0
}
useSelf_skill Angelus {
lvl 3
sp > 26
whenStatusInactive Angelus
notWhileSitting 1
timeout 90
disabled 0
}
useSelf_skill Assumptio {
lvl 5
sp > 30
whenStatusInactive Assumptio
notWhileSitting 1
notInTown 1
timeout 60
disabled 0
}
useSelf_skill {
lvl 7
sp > 20
whenStatusInactive
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
disabled 0
}
useSelf_skill {
lvl 1
whenNotGround Pneuma
defendMonsters Raydric Archer,Bloody Knight,Orc Archers
disabled 0
}
#---------------------------skills para o party(grupo)-------------------
partySkill Resurrection {
lvl 4
sp > 40
notWhileSitting 1
target
target_hp < 1
target_timeout 1
}
attackSkillSlot Lex Aeterna {
lvl 1
dist 8
sp > 10%
whenFollowing 1
timeout 7
}
partySkill Heal {
lvl 10
sp > 50
notWhileSitting 1
target
target_hp < 90%
}
partySkill Blessing {
lvl 10
sp > 64
notWhileSitting 1
notInTown 1
target
target_whenStatusInactive Blessing
target_timeout 100
}
partySkill Increase Agi {
lvl 10
sp > 20
notWhileSitting 1
notInTown 1
target
target_whenStatusInactive Inc Agi
target_timeout 100
}
partySkill Assumptio {
lvl 5
sp > 30
notWhileSitting 1
notInTown 1
disabled 0
target
target_whenStatusInactive Assumptio
target_timeout 120
}
partySkill Impositio Manus {
lvl 5
sp > 30
stopWhenHit 1
notWhileSitting 1
target
target_whenStatusInactive Impostio
target_timeout 30
}
partySkill {
lvl 4
sp > 25
notWhileSitting 1
notInTown 1
target
target_whenStatusInactive Kyrie Guard
target_timeout
}
partySkill {
lvl 3
sp > 20
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
disabled 0
target
target_whenStatusInactive Suffragium
target_timeout 10
}
partySkill {
lvl 1
sp > 20
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
target
target_whenNotGround Pneuma
target_defendMonsters Raydric Archer,Bloody Knight,Orc Archers
}
# This will work if target_whenStatusActive is Cursed, Silenced, Blinded or Chaos.
partySkill Cure {
lvl 1
sp > 20
timeout
target
target_whenStatusActive Poisoned
}
useSelf_skill auto Guard {
lvl 5
sp > 20%
whenStatusInactive auto Guard
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 240
disabled 0
}
useSelf_skill Reflect Shield {
lvl 5
sp > 60
whenStatusInactive Reflect Shield
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 240
disabled 0
}
attackSkillSlot {
lvl 10
dist 1.5
hp
sp > 20
onAction
aggressives 5
monsters
maxUses 0
stopWhenHit 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion,red herb,orange potion,yellow herb,White herb,novice potion {
hp <= 60%
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Awakening Potion {
hp
sp
onAction
whenStatusActive
whenStatusInactive Awakening Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item {
hp <=
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
minAmount 1
maxAmount 3
}
buyAuto {
npc
standpoint
distance 5
minAmount 5
maxAmount 50
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc ayothaya 212 169
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password 31313131
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
serverEncoding Western
macro_orphans terminate
Bem isso ai deve resolver ate procima.
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