Config Campal, Macro Campal na resposta abaixo.

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Config Campal, Macro Campal na resposta abaixo. Empty Config Campal, Macro Campal na resposta abaixo.

Mensagem  Jr.Dank em Sab Out 23 2010, 17:47

bindIp
# For an overview of all servertypes please go to the following URL:
# [Você precisa estar registrado e conectado para ver este link.]
serverType 21

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword vuswozef
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0


lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 0
route_escape_randomWalk 0
route_escape_shout 0
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

removeActorWithDistance


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}

doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}


useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill_smartHeal 1


partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
npc
standpoint
distance 5
price
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
minAmount
maxAmount
passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
serverEncoding Western

master Brazil - bRO: Thor
server 0
username juniorforje
password kratosdankpdm
char 3
sex

storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9

macro_orphans terminate
paddedPackets 0
paddedPackets_attackID 0x72
paddedPackets_skillUseID 0xF5

##### Battle Grounds Config #####

Battle_Map tierra3
Battle_AI 1
Battle_Random 1

#################################

gameGuard 2


Última edição por Jr.Dank em Sab Out 23 2010, 17:50, editado 2 vez(es)
Jr.Dank
Jr.Dank
Admin

Mensagens : 70
Data de inscrição : 04/08/2010
Idade : 33
Localização : Rio de Janeiro

http://www.pandemonium.rg3.net/

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Config Campal, Macro Campal na resposta abaixo. Empty Macro Campal

Mensagem  Jr.Dank em Sab Out 23 2010, 17:49

#-----------------------------------------------------------------
#----------- Battle Grounds Macro (v1.1) by noobotter ------------
#-----------------------------------------------------------------

# v1.1: Tierra Maps
#
# Features: AI choice
# Custom AFK *NEW*
# Random Map
# Battle PK *REMOVED*

# Notes:
# The error in SpawnPub automacro is normal.
# This is to spam the chat room incase the room is full.

# Save and setup your Bot in Aldebaran Town

macro CustomIdleAI {

# Modify the following to personalize your custom AFK AI.

$useCustomIdleAI = No
$customX = x
$customY = y
$customPub = @random ("Custom1","Custom2","Custom3","Custom4","Custom5")

##################################################################################

if ($useCustomIdleAI == Yes) goto CustomTrigger
if ($useCustomIdleAI == No) goto DefaultTrigger

:CustomTrigger
do move $customX $customY
do chat create "$customPub"
stop

:DefaultTrigger
call DefaultIdleAI
stop
}

automacro Maroll {
location aldebaran
exclusive 1
run-once 1
call {
do move 151 110
do talknpc 146 109 c c r0 n
release Maroll
}
}

automacro GoHome {
location not aldebaran
location not bat_room
location not bat_a01
location not bat_a02
location not bat_b01
location not bat_b02
exclusive 1
run-once 1
call {
do move aldebaran
release GoHome
}
}

automacro BGroomEntry {
location bat_room
exclusive 1
priority 1
run-once 0
call {

$randomMap = @eval($::config{Battle_Random})

if ($randomMap == 0) goto ContBGRoom
if ($randomMap == 1) goto RandomMapTierra
if ($randomMap == F) goto RandomMapFlavius

:RandomMapTierra
$RandomMapChoice = @random ("tierra1","tierra2","tierra3","tierra4")

do conf Battle_Map $RandomMapChoice
goto ContBGRoom

:RandomMapFlavius
$RandomMapChoice = @random ("flavius1","flavius2","flavius3","flavius4")

do conf Battle_Map $RandomMapChoice
goto ContBGRoom

:ContBGRoom
call CharPos
}
}

automacro TalkNPC1 {
location bat_room 124 175 135 168
exclusive 1
run-once 0
call TalkBGnpc
}

automacro TalkNPC2 {
location bat_room 140 175 151 167
exclusive 1
run-once 0
call TalkBGnpc
}

automacro TalkNPC3 {
location bat_room 124 131 135 124
exclusive 1
run-once 0
call TalkBGnpc
}

automacro TalkNPC4 {
location bat_room 148 132 151 125
exclusive 1
run-once 0
call TalkBGnpc
}

automacro SpawnPubT1 {
location bat_room 57 223
exclusive 1
run-once 0
call EnterPub
}

automacro SpawnPubT2 {
location bat_room 114 223
exclusive 1
run-once 0
call EnterPub
}

automacro SpawnPubT3 {
location bat_room 57 207
exclusive 1
run-once 0
call EnterPub
}

automacro SpawnPubT4 {
location bat_room 114 207
exclusive 1
run-once 0
call EnterPub
}

automacro SpawnPubF1 {
location bat_room 85 223
exclusive 1
run-once 0
call EnterPub
}

automacro SpawnPubF2 {
location bat_room 141 224
exclusive 1
run-once 0
call EnterPub
}

automacro SpawnPubF3 {
location bat_room 85 207
exclusive 1
run-once 0
call EnterPub
}

automacro SpawnPubF4 {
location bat_room 141 207
exclusive 1
run-once 0
call EnterPub
}

automacro tierraEntry1 {
location bat_a01
exclusive 1
run-once 0
priority 1
call TierraAI
}

automacro tierraEntry2 {
location bat_a02
exclusive 1
run-once 0
priority 1
call TierraAI
}

automacro tierraAtkStone1 {
location bat_a01 170 349 175 343
exclusive 1
run-once 0
call {
do a 0
stop
}
}

automacro tierraAtkStone2 {
location bat_a01 161 55 166 44
exclusive 1
run-once 0
call {
do a 0
stop
}
}

automacro tierraAtkStone3 {
location bat_a02 170 349 175 343
exclusive 1
run-once 0
call {
do a 0
stop
}
}

automacro tierraAtkStone4 {
location bat_a02 161 55 166 44
exclusive 1
run-once 0
call {
do a 0
stop
}
}

automacro TierraExit1 {
location bat_a01 50 374
exclusive 1
run-once 0
call GetBadge
}

automacro TierraExit2 {
location bat_a01 43 17
exclusive 1
run-once 0
call GetBadge
}

automacro TierraExit3 {
location bat_a02 50 374
exclusive 1
run-once 0
call GetBadge
}

automacro TierraExit4 {
location bat_a02 43 17
exclusive 1
run-once 0
call GetBadge
}
#noobotter@yahoo.com
macro CharPos {

$Map = @eval($::config{Battle_Map})

if ($Map == tierra1) goto Pos1
if ($Map == tierra2) goto Pos2
if ($Map == tierra3) goto Pos3
if ($Map == tierra4) goto Pos4
if ($Map == flavius1) goto Pos1
if ($Map == flavius2) goto Pos2
if ($Map == flavius3) goto Pos3
if ($Map == flavius4) goto Pos4

:Pos1
$randomX1 = @random ("124","125","132","133")
$randomY1 = @random ("171","172","173","174")
do move $randomX1 $randomY1
goto endCharPos

:Pos2
$randomX2 = @random ("140","141","148","149")
$randomY2 = @random ("171","172","173","174")
do move $randomX2 $randomY2
goto endCharPos

:Pos3
$randomX3 = @random ("124","125","132","133")
$randomY3 = @random ("125","126","127","128")
do move $randomX3 $randomY3
goto endCharPos

:Pos4
$randomX4 = @random ("140","141","148","149")
$randomY4 = @random ("125","126","127","128")
do move $randomX4 $randomY4
goto endCharPos

:endCharPos
stop
}

macro TalkBGnpc {

$Map = @eval($::config{Battle_Map})

if ($Map == tierra1) goto NPC1
if ($Map == tierra2) goto NPC2
if ($Map == tierra3) goto NPC3
if ($Map == tierra4) goto NPC4
if ($Map == flavius1) goto NPC5
if ($Map == flavius2) goto NPC6
if ($Map == flavius3) goto NPC7
if ($Map == flavius4) goto NPC8

:NPC1
do talknpc 124 178 c r0 n
stop

:NPC2
do talknpc 140 178 c r0 n
stop

:NPC3
do talknpc 125 121 c r0 n
stop

:NPC4
do talknpc 140 121 c r0 n
stop

:NPC5
do talknpc 133 178 c r0 n
stop

:NPC6
do talknpc 148 178 c r0 n
stop

:NPC7
do talknpc 133 121 c r0 n
stop

:NPC8
do talknpc 148 121 c r0 n
stop
}

macro TierraAI {

$AI = @eval($::config{Battle_AI})

if ($AI == 0) goto AI1
if ($AI == 1) goto AI2

:AI1
call CustomIdleAI
stop

:AI2
$Map = @eval($::config{Battle_Map})

if ($Map == tierra1) goto AI11
if ($Map == tierra2) goto AI11
if ($Map == tierra3) goto AI22
if ($Map == tierra4) goto AI22

:AI11
do move 162 49
goto EndAI2

:AI22
do move 171 345
goto EndAI2

:EndAI2
stop
}

macro DefaultIdleAI {

$Map = @eval($::config{Battle_Map})

if ($Map == tierra1) goto Pub1
if ($Map == tierra2) goto Pub1
if ($Map == tierra3) goto Pub2
if ($Map == tierra4) goto Pub2

:Pub1
$PubX1 = @random ("351","352","353","354","355")
$PubY1 = @random ("350","351")
do move $PubX1 $PubY1
goto EndPub

:Pub2
$PubX2 = @random ("352","353","354","355","356")
$PubY2 = @random ("47","48")
do move $PubX2 $PubY2
goto EndPub

:EndPub
$randomPub = @random ("Be Right Back","Away From Keyboard","Eating","Taking a

Bath","Sleeping")
do chat create "$randomPub"
stop
}
#noobotter@yahoo.com
macro EnterPub {
do chat join 0
pause 1
stop
}

macro GetBadge {
do talk 2
stop
}
Jr.Dank
Jr.Dank
Admin

Mensagens : 70
Data de inscrição : 04/08/2010
Idade : 33
Localização : Rio de Janeiro

http://www.pandemonium.rg3.net/

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Config Campal, Macro Campal na resposta abaixo. Empty Re: Config Campal, Macro Campal na resposta abaixo.

Mensagem  Convidad em Sab Out 23 2010, 18:10

lembrando que essa macro/config é exclusivamente para o desfiladeiro pois na flavius ele nao pega o emblema quando termina
ja estou fazedno testes pra resolver esse problema

Convidad
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Config Campal, Macro Campal na resposta abaixo. Empty Re: Config Campal, Macro Campal na resposta abaixo.

Mensagem  Convidad em Sab Out 23 2010, 21:18

Se consegui uma Flavius vai se massa...

se consequi uma KVM vai garanti uma anti congelante ja XD

lol!

Convidad
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Config Campal, Macro Campal na resposta abaixo. Empty Re: Config Campal, Macro Campal na resposta abaixo.

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